PatchMaker can, in the most general case, compute affine motion of the
tracked object, although in some cases more simple models may suffice.
There exist multiple ways to represent the motion computed when transferring
data (to AE). The choice is made through the Export|Transform
Model property of the PatchMake composition.
The meanings of the property values are the following:
The Auto value allows
PatchMaker choosing the representation that suits best (from Translation,
Rigid, Rigid &
Scale, Affine (Mixed Transform))
depending on the motion model in segments, and the value of the Inaccuracy
property.
The values Translation, Rigid,
Rigid & Scale are similar
in that standard layer properties of the Transform
group are sufficient for motion representation, and no additional effects
need to be applied to the layer.
However, an arbitrary affine transformations cannot be described by these
parameters. Therefore, some simplification of the motion may be necessary.
Translation provides
transferring motion as layer translations, by using only the Position
property.
Rigid represents the
computed motion as a combination of translation and rotation (without
scale), the properties Position and Rotation
are filled in.
Rigid & Scale provides
data representation by combinig translation, rotation and scaling,
by using all properties shown above.
The remaining values allow describing arbitrary affine motion without
distortion. They achieve this by applying to the layer an additional effect
(included in the AE distribution). In the following three cases, the effect
is Distort|Transform, in which transformations
are represented by a composition (ambiguous) of translation, rotation,
skew and non-uniform scale. In the Transform
effect, you can fill in different combinations of properties to get the
same motion. If we add the standard layer properties, that will make evident
the presence of multiple modes of applying transformations.
At the Affine (Vertical Skew)
value, most of the effect properties are used, but the rotation angle
and the angle that determines the skew axis, are always equal within
the sign. Therefore, the skew is always performed effectively relative
to the vertical axis.
At the Affine (Uniform Scale)
value, the least number of the Transform
effect properties are filled in (less than in previous case by two)
due to using uniform scale.
The value Affine (Mixed Transform)
uses mixed definition of transformations: one portion of properties
are defined for the effect, the other portion are the standard parameters.
This choice would suit the best for transferring affine motion to
AE, if the Motion Blur effect is to be
applied to the overlay, since the Motion Blur
uses only standard layer properties.
The Affine Corner Pin
value provides transferring the motion computed by creating a Distort|Corner
Pin effect, where transformations are defined by positions
of the four frame corners (for affine transformations, only thee of
them are independent).